Difficulties with matchmaking

I've always disliked the use of matchmaking to find other players within a game. I feel this is often down to games not taking detailed information of players into account.

A good example of this is the matchmaking within Overwatch. In overwatch you're placed into a queue for competitive games based on your SR (Skill Rating). This matchmaking system though one of the better systems does not take into account several factors like preferred characters or native language.

Character preference is something I would like to see added to matchmaking in some form. Though I have a good range of abilities across each character I struggle to play specific characters to fit most teams competitive meta. This can often make the game too much of a challenge which makes the game less fun to play overall.

Language differences are rare in regions that mostly speak one language. (I'm looking at you America.) But the rest of the world can often suffer from people not talking or communicating actions. In the past I have had games of Overwatch where players either couldn't speak english or refused to speak a common language. In either case this can make the game harder and less enjoyable in the process... especially with a team based shooter.

Changes to fix these issues can't be applied overnight, however I would like to see them soon.

New Blog

I've lost count the number of times I've changed the sites design.

I've always been curious about the change of designs, what makes a new design better than the old.

This got me thinking... How do older designs become "old"?

Why did we move from a simple design of say Windows 98 to something fancy such as XP, Vista or 7 and head back to a simple, flat design similar to Windows 8 or 10?

A good example of this is Windows XP or Vista's design. Clunky user interfaces and nested menus get hate and its clear why, but why did they pick the colours that they did? Why did glossy buttons become a thing for a short while? Earlier versions of Windows were tied to 8 or 16 bit colour palletes but by the time of Vista, most people were on true colour capable systems.

It's an interesting world and I'm really excited to see future designs!